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Avsoft's Interactive Aircraft Systems Simulations is a subset of our Hydra Simulation engine. The Hydra simulation engine is based on a prototype of a Flight Training Device that was demonstrated at the WATS 2007 and EATS 2007 trade shows.
The goal of the Hydra project is to be able to deliver, over the internet, a completely functional flight deck for use in pilot and maintenance training. This is NOT a simulator for students to fly, that's what the real simulator is for. However, students will be able to set up scenarios such as automatic approach and landings. This is all deployed over the internet without the need for expensive computers and flat panels! (Note: We do recommend that you use a large, 52" or greater, flat panel for use in a classroom, or an overhead projector.)
At the onset of the Hydra project, the following goals were set:
-The SME needs a basic understanding of the architecture of the Hydra simulation engine and only requires average computer skills.
The simulation engine works by using logical statements written in plain English. An example of a logical statement would be:
If switch A=ON and Circuit Breaker B=IN and Left Essential Bus=ON then Light A=ON
This type of statement can easily be written by any Subject Matter Expert. A software tool was developped to allow any SME to create these logical statements by simply checking boxes and selecting the desired position (such as switch A=ON).
Basically, we create logical statements for each component in an aircraft and these statements are then stored in a database. When the end user loads an interactive flight deck, the software downloads all the stored logical equations, and everything after that is handled by the simulation interpreter within the interface.
The following demonstrations (from simple to complex) will demonstrate the power and flexibility of the Hydra simulation engine. As you work through the examples, please keep the following points in mind:
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